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The Unmaking - Environments

Amazon Game Studios

For the most part laying down the beat for the environment, lighting and weather was helpful in conveying mood and tone. Also, since the player’s POV is from a castle wall it’s pretty important that it be attractive and adaptable to differing weapons.

"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props"

"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props"

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Other Areas of this Project

"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "props" "weapons" "key art"

The Unmaking

Concept - Key Art
"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props"

The Unmaking

Concept - Characters

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About Me

Shane White

Shane Patrick White

I like making worlds and the beings that populate them.

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Concept Storyboard Video

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