The Unmaking -

Locking on these images helped bring the scope of the game in view for all involved. It was a lot of fun to push the style into something less realistic than other games. As it happens, the project was eventually pushed into the latter direction.

"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "props" "weapons" "key art"

"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "props" "weapons" "key art"

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