Kingsmen -

Of course, the locations were practically limitless, which was fine by me. But with a team of 30 and only a few environment modelers it didn’t seem like we were really setting ourselves up for success. Locking in a ‘beautiful corner’ kept eluding the team.

Other Areas of this Project

"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props"