Quasar -

Initially I wanted to use old athletic gear from the turn-of-the-century as a basis for army and the like but over time it evolved into more of product of the future we were creating. Turning an accountant into a badass was something we had to hit the player over the head with. There’s very little room for subtlety is what I came to understand.

Other Areas of this Project

"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props" "vis dev" "art direction"

Quasar

-
"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props" "vis dev" "art direction"

Quasar

-
"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props" "vis dev" "art direction"

Quasar

-
"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props" "vis dev" "art direction"

Quasar

-
"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props"

Quasar

-
"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props" "vis dev" "art direction"

Quasar

-