Sci Fi Environments -

Creating several distinct levels that all adhered to very modern-to-futuristic design was an interesting challenge. Includes paintovers and level breakdowns.

"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props" "vis dev" "art direction"

"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props" "vis dev" "art direction"

 

"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props" "vis dev" "art direction"

"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props" "vis dev" "art direction"

"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props" "vis dev" "art direction"

Level Depth

Other Areas of this Project

"shane white" "studiowhite" "shane patrick white" "prop design" "concept art" "environment prop"

Props

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