Quasar -

The further along I was able to push and explore the more excited I became as a picture of the game was starting to form. Pushing shapes and animation with absurd violent over-tones and atypical environments I was hopeful that we had something nobody had truly experienced before.

Other Areas of this Project

"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props" "vis dev" "art direction"

Quasar

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"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props" "vis dev" "art direction"

Quasar

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"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props" "vis dev" "art direction"

Quasar

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