Living Classics -

When the game was released it didn’t meet expectations. So the team was encouraged to take another look at it and see how it could be revamped. We built up more of an overarching narrative using host characters for each book section. In the end the team voted on killing the project and moving on.

Other Areas of this Project

"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props"

Living Classics

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"shane white" "studiowhite" "video game" "concept art" "bluesky" "characters" "environment" "blue sky" "interface" "cover" "weapons" "props"

Living Classics

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