THE AGENCY
Here is where the storyboards for cinematics, game design, and story flow will live. Available soon or by appointment only. SONY ONLINE ENTERTAINMENT

APPROACH: Cost Conscious Considerations
Storyboards can provide a much needed road map to execute a costly idea, but there's no reason to tap your budget out so early in production. Here I show a variety of media that may be considered. As I am able to work in a number of styles as well. This style is only a guide.

MONKEY ISLAND
Storyboards were provided to map out the entire story of the game and help give designers some visual direction. Unfortunately the game was cancelled. GAS POWERED GAMES

GUILD WARS
We provided storyboards for the Guild Wars Intro cinematic. The main goal was to help communicate across several language barriers the writer's orginal concept. We sat down with the writer and went over his script thumbnailing out the entire sequence. Once he was comfortable we went back and tightened everything up. ARENANET

GUILD WARS: Nightfall
We provided storyboards for the Guild Wars Nightfall Intro cinematic. This time since we had already worked together and knew what expectations there were the job went even faster than before. ARENANET